The Pentominoes My Destination

Usually, the pentominoes are the raw material of a problem, not its end point. Here are a couple of puzzles that turn the usual order on its head.

I.

With Gathering for Gardner 12 approaching in 2016, I was looking for things to do with the pentomino theme. (I’ve posted previously about my pentomino coloring talk and what led from it.) I had come up with a puzzle with 12 separate frames, each with space for a pentomino, and two sets of 12 puzzle pieces. Each set was in a different color, and the object of the puzzle was to fill all of the frames with two pieces of the same color. I made a copy out of lasercut wood, and brought it to the Gathering.

At the Gathering’s offsite “garden party” I commandeered a table a little bit away from the main crowd. (I have auditory sensitivity issues that become a problem in loud, crowded spaces.) I set out the pieces and frames, and hoped I would get some takers. I was incredibly lucky that one of them was none other than Richard K. Guy! I tended to be shy at these conferences about approaching the “old guard” who knew Martin Gardner as a peer. We have lost many of them, including Guy, John Horton Conway, Raymond Smullyan, and Solomon Golomb, in the years since this picture was taken. This was my only substantial interaction with Guy, and I’m very thankful to have the memory.

I discovered that a puzzle with multiple frames had very interesting effects on the collaborative dynamics of group solving. Everyone could pick a frame to work on separately, so there was no confusion as to which parts were “owned” by whom. Unused frames and pieces could be picked up by anyone without fear of stepping on anyone’s toes. Sometimes a player would require a piece that was already used in a different frame, and they would ask its owner for it. Everyone was working toward the same final goal, so they would always be willing to share. I saw the same patterns when three different groups worked on the puzzle that day, and I believe that the delineation of responsibilities that emerged from the multiple frames helped all of the players feel ownership of an important role in solving the puzzle.

Here is the set of pieces. The size of each piece is 2½ unit squares. I wanted to have two copies of six different pieces, but that didn’t work, so there are two singletons per set.

Although the puzzle as designed requires two pieces from the same set in each frame, an obvious alternate puzzle would be to have each frame use one piece of each set. I haven’t tried it though, so I don’t know if that challenge is a good puzzle, or even solvable.

II.

I’ve recently been looking for light puzzles with small piece sets that might make good exchange gifts for Gathering for Gardner. Taking the 1½- and 2½-ominoes and giving them every possible choice for marking any of the (full) cells with a square yields 6 pieces, with 5 squares, and an area of 13. Well, 5 squares means I’m going to have to do something with pentominoes. And an area of 13… well, that’s just awkward. But I was inspired by Tick Wang’s Tans Dance, along with other puzzles I saw on the Nothing Yet Designs site where the goal is not to make a particular shape, but to make any symmetrical shape.

And that’s the puzzle. Take these pieces and make a symmetrical shape (either rotation or reflection symmetry is fine) where the blue squares form a pentomino. Now do it again for the other 11 pentominoes. All of them are solvable! Most of them, individually, are not too hard, but with 12 challenges, it should keep someone busy for a few minutes.

What I like about this puzzle is that the symmetry goal makes the squareless pieces relevant, and including the squareless pieces makes the pieces a more complete and elegant set. Will it be my exchange gift for the next G4G? I think it’s too early to say yet. I try to pick an idea at about six months prior to the conference. This tends to give me a timeline where I have plenty of time for design, prototyping, ordering materials, and assembly, with some cushion if my first idea doesn’t pan out. I’ll still be on the lookout for more good light puzzles. After all, having lots of ideas to choose from for one’s exchange gift is the best way to ensure you find a really good one!

(A final aside: you might notice that there are two ways to make a half-omino. You can cut parallel to the grid, as I did for both of these puzzles, or you can cut a square diagonally. For the first puzzle, diagonal cuts were out, because the T pentomino cannot then be split into two 2½-ominoes. For the second puzzle, I considered diagonal cuts first. That version of the puzzle does actually also work, but often, you get to a point where you have the puzzle basically solved, but you have to do some fiddly piece flipping so that the right triangle ends give a symmetric figure.)

The Happiest and Saddest Tilings

(Tagging under “A Polyformist’s Toolkit”, as I feel that series ought to have an entry on coloring, and this more or less says what I have to say about that.)

At Gathering for Gardner 11 in 2014, I gave a talk about crossed stick puzzles. It was the obvious thing to talk about, since I had been making a lot of interesting discoveries in that area. Unfortunately there was too much good stuff, and I couldn’t bear to trim very much of it out, so I made the classic mistake of going over on time and having to rush the last slides. (G4G talks are generally limited to 6 minutes.) When I was looking for a subject for this year’s talk, there was nothing I felt an urgent desire to talk about. This would be the 12th Gathering for Gardner, and there is a tradition that using the number of the current Gathering, either in your talk or your exchange gift, is worth a few style points. Since I’m a polyformist, and Gardner famously popularized the twelve pentominoes, revisiting some of my pentomino coloring material seemed reasonable.

Finding interesting map colorings is a nice puzzle that we can layer on top of a tiling problem. A famous theorem states that all planar maps can be colored with four colors so no two regions of the same color touch. Since this can always be done, and fairly easily for small maps like pentomino tilings, we’ll want some properties of colorings that are more of a challenge to find. I know of three good ones:

  1. Three-colorability. Sometimes we only need three colors rather than four. For sufficiently contrived sets of tiles we might only need two, but for typical problems that won’t work.
  2. Strict coloring. For most purposes, (like the Four Color Theorem) we allow regions of the same color to touch at a vertex. If we do not allow same colored regions to touch at a vertex, we call the legal colorings strict. Notice that a 3-coloring of polyominoes is strict if and only if it contains no “crossroads”, i.e. corners where four pieces meet.
  3. Color balance. If the number of regions of each color is equal, a coloring may be considered balanced. Conveniently, 3 and 4 are both divisors of 12, so we can have balanced 3-colorings and 4-colorings of pentomino tilings.

The above information would make up the introduction to my talk. It would also, suitably unpacked and with examples, take up most of the alloted time. That left little enough room to show off nifty discoveries. So whatever nifty discoveries I did show would serve the talk best if they could illustrate the above concepts without adding too many new ones. One that stood out was this simultaneous 3- and 4-coloring with a complete set of color combinations, discovered by Günter Stertenbrink in 2001 in response to a query I made on the Polyforms list:

5-omino-6x10-happiest

This is the unique pentomino tiling of a 6×10 rectangle with this property where the colorings are strict. I used it to illustrate 3- vs. 4-coloring by showing the component colorings first, before showing how they combine. To my astonishment, the audience at G4G12 applauded the slide with the combined colorings. I mean I think it’s pretty cool, but I consider it rather old material.

I still wanted one more nifty thing to show off, and while my page on pentomino colorings had several more nifty things, none of them hewed close to the introductory material, and the clever problem involving overlapping colored tilings that I was looking at didn’t seem very promising. Setting that aside, I wrote some code to get counts of the tilings of the 6×10 rectangle with various types of colorings. That gave me the following table:

Total Balanced
4-colorable, non-strict 2339 2338
4-colorable, strict 2339 2320
3-colorable, non-strict 1022 697
3-colorable, strict 94 53

What stood out to me was the 2338 tilings with balanced colorings. Since there are 2339 tilings in total, that meant that there was exactly one tiling with no balanced coloring:

5-omino-6x10-saddest

Notice that the F pentomino on the left borders eight of the other pentominoes, and the remaining three border each other, so there can be at most two pentominoes with the color chosen for the F, and no balanced coloring can exist. A unique saddest tiling balancing out the unique happiest tiling was exactly what my talk needed. Now it had symmetry, and a cohesive shape. Having important examples all using the 6×10 rectangle removed the extraneous consideration of what different tiling problems were out there, and helped to narrow the focus to just the coloring problem. Anyway, I don’t want to go on any more about how awesome of a talk it was, (especially because video of it may eventually go up on the internet, which would show how non-awesome my delivery was) but it was my first G4G talk that I was actually proud of. The slides for the talk are here.

One thing I’m curious about that I didn’t mention in the talk: has anyone else found the saddest tiling before me? Looking through old Polyform list emails, I found that Mr. Stertenbrink enumerated the 3-colorable tilings of various types (essentially, the bottom half of the table above) but not the 4-colorable tilings. From the perspective of looking for the “best” colorings, it makes sense to focus on the 3-colorable tilings, but it meant missing an interesting “worst” coloring.