Posts Tagged ‘grand hex’

Magic figures from crossed stick configurations

July 1st, 2015

When I was working on finding configurations to use in crossed stick puzzles, it occurred to me that the same configurations would make good bases for magic figures. Since each piece is a line segment with the same number of intersections, you could put numbers at intersection sites, trying to arrange them so that the numbers on each segment add up to the same magic sum. Since I had already figured out how to use Numberjack to solve magic figure problems in the context of magic dice, it was simple enough to adapt the code to solve other magic figures.

The puzzle that I’m selling as Grand Hex can form two different figures. Since they each have 24 intersection points, it seemed reasonable that one could use the numbers from 1 to 24 on the intersections, and get a magic figure with a magic sum of 50. And here’s one for each configuration:

magic-grand-hex-1

magic-grand-hex-2

The gold lines aren’t part of the original puzzle configurations, but they were the obvious places to add a few constraints, since the solver otherwise finds a very large number of solutions for the figures with just the black lines.